PM3.6 - Diddy Kong - Subaction - SpecialNShoot
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Stats
IASA: |
None |
Subaction Index: |
0x1d2 |
Scripts
Main
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- FloatVariableSet { variable: RandomAccessFloat (0x8), value: RandomAccessFloat(EnableTurnWhenBelowZero) }
- FloatVariableMultiply { variable: RandomAccessFloat (0x8), value: -0.03 }
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(8))), y_vel: Constant(0.0) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(21.0)
- ArticleVisibility { article_id: 0, visibility: false }
GFX
- AsyncWait(0.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 3, bone: 0, x_offset: 10.0, y_offset: 8.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 13, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffect1(5298)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(3.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(17.0)
- SlopeContourStand { leg_bone_parent: 6 }